you've got most of the feature right here, but I would imagine there's something about it that feels off to you. There's a few little things that contribute to this feeling, most of them have to do with the way coloring works. For example, the dark sweater she's wearing lacks shadows and multiple shades. Ask yourself, what is the material? How does this material reflect light from the given angle (light from above, camera near perpendicular to the light source)? How does it create shadow? The torso space immediately under her right elbow would have shadows, right? So how would you contrast the shift in light? If it were me, I would lighten the overall color of the sweater by 10% or so and then create the shadows. I can see you have a general texture and outlines going, but they're all dark on dark making them exceeding difficult to see. Next, I know the background is take from a game, but what can you do to further blend her to the scene? You can see in the background the colors are soft and blend gently. The artist of that background didn't use strong outlines to make the pillars visible, he/she used contrasts in colors to make it stand out. You might want to check her right thumb, the thumb manipulating the MP3 player, it looks to have an extra joint. Also compare it's size to the size of the knuckles, the size ration isn't the same across genders and that ratio looks like a man's. You might pull the sleeve back some and show the wrist too (master drawing them in the process). A nice way to make the headphone chord stand out from the outfit is to give the outfit a filter effect, change it's colors and leave the headphone wire alone. Another option is to erase the wire, add an antennae to the headset. I'm out of time right now or I'd continue, if you want more from me, just let me know via reply or note and I'll post a continuation. If not, then I'll assume no.
yep, it's a long process. It's also a good reason to work on mastering each part on its own. Sometimes, it's a scaling issue (the eye is too big) or a rotation issue (angle of eye doesn't match the angle of the head). The hardest one to fix perspective problems (the head is turned away 3/4 and your eye is turned away 1/2). Here's a fun assignment for you: create an entirely new character (not based on anything you've seen in anime or anyone you know in real life). First post a picture of their eyes, fully colored, done from multiple perspectives and light sources including moods that can be conveyed through the eyes (there should be 10 or more sets of eyes on this page). Next, design the face minus the head (eyes, nose and mouth only), like the eyes page show multiple angle, perspectives, moods. Then do a page with heads. A page with heads focusing on hair styles. A page of torso and upper arm shots (focusing on motions and poses). A page of torso and full arm shots (including hands). A page of full body shots with motion and a page of full body shots and outfits. Its a lot of work and a lot of pages, but it should help you get used to it. Another way to get more practice is to try and get drawing lessons from a university teacher, tell the person what you want to do and see if they can help you or point you in the direction of someone else who can.
Thank you so much! i see you are a professional! well yes, i think the shadows are wrong, and i didnt consider where is the sourse of the light or the material of the jacket.
About the hand i really suck at drawing them, i had a troubling time to make them look like this even using tutorials. and yes they look as if they have another joint -.-*
and about the effects and filter, i have no idea how to use them.
I also noticed that Miku's colors are not maching or blending with the Background, since it looks too shiney and the background looks more like calm colors.
Please continue if you have other things to say!
Yes thank you so much. Well i am still not a professional and when i try to comsider what you have wrote i face huge difficulties. I will try for the next time my best to consider that
You should feel good about your work, I wasn't critiquing about amateur problems. I had to sit and think on it, you've got your basics going for you, you just need to continue practicing them. A good way to master them is every day, sit down and draw a set of eyes, draw a face (without the head), and draw a body. The whole process will take 30 min to 1 hour, but you will find that after a few weeks you will be able to draw faster and if you self evaluate you will find some improvement.
Thank you !
well i do that but when i am drawing in the computer, after doing the whole work i find that the eye is somehow wrong for example. like now i was making an illustration then i found out there was a mistake in the head. but it is too late to correct it~ that is why i am trying to figure my mistakes from the beginning.